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Y ou know, I’m having such tremendous geeky fun writing and drawing this arc, but there’s a lot of details to keep about in Erenatl architecture and such compared to the relative simplicity of most other Avbaroy cultures.

For example, the background of that last frame. To make sure the look was consistent, the buildings actually continue to the sides despite the fact you couldn’t possible see them.

Also having seen The Dark Knight yesterday I can certainly say it’s a good movie, though Heath Ledger as the Joker is a bit too unhinged for my tastes.

And on that note, I have art to do that I would otherwise have done yesterday…see ya!

Posted by: Lying

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A tad anticlimactic I’ll admit, but Greatwise, unless you really tick him off, is a pretty solemn guy. Like my dad though, if you surprise him from a rest he’s going to swing limbs every which-way.

There are reasons he speaks Common, one of them is so I don’t have to translate every comic with him and his folks in it.

On a similar note, Greatwise’s bio is up today as well.

Posted by: Lying

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Not much going on over here this week, I’m persistently thinking I’ve forgotten something very important for my English Language class. With luck I’ll remember what before August 18th.

The last frame in this comic reveals one of the biggest teasers that’s been around for I don’t know how long. Surprisingly it didn’t need many updates in my drawing style or object organisation.

Been some time since someone landed on Igon via transportation. I think I’ll be retiring that gag now.

It’s also been a while since Azul teleported, the most recent example I think is Visuals with Professor Tim.

So, welcome to Grisgol country folks. They’re one of my favourite creations.

Posted by: Lying

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Alas Doc Horrible goes offline tonight, be sure to get the upcoming DVD for your Fillion of special features. Being British I imagine I’ll be consigned to eBay for my copy.

I’m working on two things shown here. The first is bending the legs, it makes them look more dynamic than straight limbs just jutting out.

The second is not repeating character positions. It really bugs me because it seems lazy to have the same character be doing the exact same thing in consecutive frames. In real-life of course you don’t tend to move that much during a conversation, but here it makes me look kinda bad.

Posted by: Lying

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The characters have been in an ancient abandoned temple for, what? 5 comics now? It’s about time we had a good ol’ Indiana Jones-style action sequence.

So here it is, but we also have something Igon’ll explain in better detail at the end.

Dialogue for the turret translates to:

Give or take a Babelfish, of course.

Also in news this week: Check out Dr Horrible’s Sing-a-long Blog. It is awesome.

Posted by: Lying

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So here we are with page 80. Now, about here is where the previous little hints I’ve been giving all around should start to make sense.

As said, Igon figures there’s ten metres of sand above the Citadel. It’s a pretty big place too, and Rain isn’t good at studying, so obviously, without a Decanter of Endless Water, there’s virtually no way they’ll be flooding it in the middle of a desert.

And now, as Azul noted, there’s more sand than they previously figured coming into the Citadel, so it’s filling up faster than they planned.

Hence: Worry.

Posted by: Lying

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For some reason the smudge tool was messing up when I made this, can’t say much why but I fixed it by the time I worked on the next few comics.

Now my biggest problem with this page is the statue of Bis Anu. Bis Anu is meant to be androgynous, but the style, and any style really, make certain dispensations for both genders that aren’t held by the other, so making androgyny is pretty darn tricky. I opted therefore to go that the sculptor of the statue took Bis Anu’s gender to be their favoured one, much like most Christian artists take Jesus Christ to have been caucasian, when that surely can’t have been the case.

When I first drew the Order of Vengeance, seen here attacking the Citadel, it was in MSPaint overlapping eachother, so rebuilding them in InkScape certainly proved a troubling issue, and their designs are understandably simplistic due to Paint’s border and layer issues.

Questions could be raised about the volumetric recording speaking “English”, unless you factor that it was obviously left for someone who didn’t know about the Citadel, someone who also probably didn’t speak “English”, like an archaeologist or an explorer. ‘Else comes you could just say it’s speaking via a tongues effect.

You’ll have to pardon the occasionally eclectic tongue, I get kinda that way when I’ve been watching Firefly a while…

Posted by: Lying

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Not much news this time out, though I should not that the Artist’s tip jar is pretty darn cobwebbed at the moment.

Thursday sees one of the most exhausting comics I’ve evermade.

Posted by: Lying

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I’d hope that most people will get the reference here, given that it’s presently the only game that Yahtzee hasn’t had any criticism for at all. There’s also references here to a number of other games, some Valve, some not.

Mention has been made of the lack of sand inside the temple. This is largely due to the entrances being closed and the bottlenecks on the windows. Believe me when I say that’ll be an issue later.

Azul’s nonsensical nature is always fun to play with, especially with a straight man to contrast it with.

Posted by: Lying