Gaming Reviews: Garry’s Mod

Gaming Reviews

So as I said in the latest Memory Loss (#30), I recently got Garry’s Mod running on Washu (Tim’s desktop) and he and I have been very much absorbed entirely into the experience of playing through it.

For those who don’t know, Garry’s Mod is a sandbox game, first and foremost, based on the Source engine (Which runs games like Half-Life, Team Fortress 2, Left 4 Dead, and Portal). There’s also a bunch of mods for it, so you can play games like roleplaying and bowling etc.

But what really drags Tim and I in is the building element. You can take different components (“props” strictly speaking) and weld them, nail them, axis them, etc. together into a functioning machine, or just something that looks pretty/deadly.

Recently we’ve really gotten into making engines. Since Washu’s graphics aren’t exactly high-definition we’re limited to making things with simple commands, like “on” and “off”, but we’re experimenting to make more intricate things. Right now we’re working on an inverted forcer engine named “Eve”, who we’re fairly certain would be the first such engine ever created.

In summation, Garry’s Mod (Aka gmod) allows you to do virtually whatever you want with enough practise or research, but I wouldn’t say it’s for everyone. There is pretty much nothing on a map unless you or another player puts it there, with the exception of some of the more intricate RP maps (There’s a Fallout mod running around somewhere), so you can’t just log on and start killing stuff most of the time.

But if like me and Tim you love building stuff, then Garry’s Mod is like having an entire development lab for the cost of $9.99 and your undying soul.

Posted by: Lying

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